CO-CREATOR: Mike V
SR UI/UX DESIGNER: Mike V
concept art: Mike V
co-Creator, vp of game design: Steve meretzky
Game designer: greg Costikyan
VP, Studio ep: Kenny shea dinkin
Disney imagineering consultant: Tom morris
DISNEY DREAM KINGDOM
Sparked by the acquisition of Playdom by the Walt Disney Company, Playdom's VP of Game Design (and video game legend), Steve Meretzky and I set out to bring the Disney theme park experience to Facebook's social gaming platform. The premise: build the Disney park of your dreams right inside Facebook. Build your favorite restaurants, shops, and attractions. Enter attractions to experience them first hand through amazingly rich mini-games. Our game concept was greenlit and a studio was built from the ground up to begin work on this massive game. The vision expanded into a full 3D immersive world. We worked with Disney's fabled Imagineering group as well as Disney Consumer Products to create real-world collectible enamel pins based on artwork I created for the game.
In the end, our ambitions were too ahead of the technology and after 2 years of dreaming and making magic, Disney Dream Kingdom was shuttered without ever officially launching.
My responsibilities included leading UX/UI Design, contributing to game design, illustrating concept and production art, as well as UI art. I also developed the logo and worked with marketing on branding assets.
Concept UI visual design for Big Thunder Mountain mini-game
Early exploration of "next-level" social interactions in social games.
Early UI explorations. Sketched digitally in Photoshop with Wacom Cintiq
The Dumbo Attraction. 3D modeled by our amazing artists. I didn't have anything to do with this but it looks awesome and helps tell the story.
Vinylmation Integration
UI Art: Scott Hartley
Concept for attraction construction phases
Mystery Box opening storyboard. UI Art: Scott Hartley
I created the art for the 12 resources players needed to collect to build their parks. These were turned into collectible enamel pins.