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Disney Dream Kingdom

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CO-CREATOR: Mike V
SR UI/UX DESIGNER: Mike V

concept art: Mike V


co-Creator, vp of game design: Steve meretzky
Game designer: greg Costikyan
VP, Studio ep: Kenny shea dinkin
Disney imagineering consultant: Tom morris

 

DISNEY DREAM KINGDOM

Sparked by the acquisition of Playdom by the Walt Disney Company, Playdom's VP of Game Design (and video game legend), Steve Meretzky and I set out to bring the Disney theme park experience to Facebook's social gaming platform. The premise: build the Disney park of your dreams right inside Facebook. Build your favorite restaurants, shops, and attractions. Enter attractions to experience them first hand through amazingly rich mini-games. Our game concept was greenlit and a studio was built from the ground up to begin work on this massive game. The vision expanded into a full 3D immersive world. We worked with Disney's fabled Imagineering group as well as Disney Consumer Products to create real-world collectible enamel pins based on artwork I created for the game.

In the end, our ambitions were too ahead of the technology and after 2 years of dreaming and making magic, Disney Dream Kingdom was shuttered without ever officially launching.

My responsibilities included leading UX/UI Design, contributing to game design, illustrating concept and production art, as well as UI art. I also developed the logo and worked with marketing on branding assets.

 
 
Concept UI visual design for Big Thunder Mountain mini-game

Concept UI visual design for Big Thunder Mountain mini-game

 
Early exploration of "next-level" social interactions in social games.

Early exploration of "next-level" social interactions in social games.

Early UI explorations. Sketched digitally in Photoshop with Wacom Cintiq

Early UI explorations. Sketched digitally in Photoshop with Wacom Cintiq

The Dumbo Attraction. 3D modeled by our amazing artists. I didn't have anything to do with this but it looks awesome and helps tell the story.

The Dumbo Attraction. 3D modeled by our amazing artists. I didn't have anything to do with this but it looks awesome and helps tell the story.

Vinylmation Integration UI Art: Scott Hartley

Vinylmation Integration
UI Art: Scott Hartley

Concept for attraction construction phases

Concept for attraction construction phases

Mystery Box opening storyboard. UI Art: Scott Hartley

I created the art for the 12 resources players needed to collect to build their parks. These were turned into collectible enamel pins.

I created the art for the 12 resources players needed to collect to build their parks. These were turned into collectible enamel pins.